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Add XML-defined machines, generated screens and recipe bundles - #97
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fixed all the rest * should be 5 not 3 but github renders it wrong :) |
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Machines can now be declared in XML without a machine-specific block or block-entity class. The companion's SimpleCrusher inherits power and common controls from a base machine definition, generates its inventory/progress layout, and processes generated or authored recipes through the shared runtime.
The supported XML scope is powered item processing with one item storage, one processor/type and cube appearances. Fluid declarations, multiple processors and loose content packs remain future work. Public documentation and runnable XML/JSON examples are included.
Validation:
gradlew check build --offlinepassed after mergingmaster-2.0-1.21.1-neo: 185 unit tests, 74 library GameTests, 67 companion GameTests, packaging/import/static-asset checks.git diff --checkpassed.